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AI Insights · Timothy · April 2024

Top Down Games on Android in Venezuela: Q1 2024 Performance

A look at the performance of the top 5 top-down games on Android in Venezuela during Q1 2024, including weekly downloads, revenue, and active users.

Top Down Games on Android in Venezuela: Q1 2024 Performance

In the first quarter of 2024, the top five top-down games on the Android platform in Venezuela showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance.

League of Legends: Wild Rift from Riot Games, Inc maintained a stable presence. Weekly revenue saw a peak of approximately $746 in mid-January, with a general trend of decline towards the end of the quarter, ending at around $378. Weekly downloads experienced fluctuations, starting at 2.3K and peaking at 2.6K in early February, before settling around 1.9K by the end of March. Active users hovered around 16K to 17K throughout the quarter, showing a slight dip towards the end.

Brawl Stars by Supercell had a steady performance. Weekly revenue peaked at $614 in late January, with slight fluctuations throughout the quarter, finishing at $425. Downloads showed a significant increase, starting at 4.6K and reaching a high of 6.8K in late March. Active users remained strong, ranging from approximately 74.8K to 85.4K, with notable peaks in early March.

Mobile Legends: Bang Bang from Moonton saw varied trends. Revenue peaked at $533 in late January and again at $523 in late March. Downloads started strong at 5.5K, peaking at 7K in mid-March, and maintained a high level throughout the quarter. Active users ranged between 75.3K and 89K, with a noticeable increase towards the end of the quarter.

MONOPOLY GO! by Scopely showed a mixed performance. Weekly revenue peaked at $542 in the first week of January and saw another high of $497 in early March. Downloads were highest at the start with 16.5K, peaking again at 20.4K in the second week of January, before stabilizing around 10K to 12K towards the end of March. Active users ranged from 30.9K to 38.6K, with a peak in the first week of January.

Clash Royale, also by Supercell, exhibited consistent performance. Revenue peaked at $457 in early January and saw another peak of $433 in early March. Downloads started strong at 6.8K, peaking at 8.8K in the second week of January, and stayed between 4K to 5.5K for the rest of the quarter. Active users consistently ranged from 221K to 253K, maintaining a solid user base throughout the quarter.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024